// 01 — Clothing

Clothing

Clothing for real-time. I start in cloth sim, sculpt the details, then retopo it down to a game-ready mesh.

// 02 — Footwear

Shoes

Footwear built one piece at a time, from the sole up to the upper, plus a few colorway variants.

Marvelous Designer· ZBrush· Substance Painter· Blender· PBR Workflow· Real-Time Optimization· Cloth Simulation· Footwear· Marvelous Designer· ZBrush· Substance Painter· Blender· PBR Workflow· Real-Time Optimization· Cloth Simulation· Footwear·
01 / Work Selected Projects
// 01 — Full Outfit

Street Chevron Set

Personal Work · Game-Ready Outfit
Single outfit presentation
2K PBR · Albedo, ORM, Normal
Jacket: 5,436 tris · Jeans: 4,574 tris
Street Chevron Set — three views
Wireframe topology
// TOPOLOGY
Jacket texture breakdown
// JACKET — TEXTURE BREAKDOWN
Jeans texture breakdown
// JEANS — TEXTURE BREAKDOWN

Jacket and jeans, modelled as one streetwear set. Started in Marvelous and finished as a game-ready asset.

// TECHNICAL SPECS
  • Jacket tris5,436
  • Jeans tris4,574
  • Texture res2K PBR
  • MapsAlbedo / ORM / Normal
  • PipelineMD → Blender → ZBrush → SP
  • TargetGame-ready
// 02 — Real-Time Apparel

Bomber Jacket & Hoodie

Game-Ready Optimization · PBR Texturing
17,607 tris
Marvelous → Blender → ZBrush → Substance

A bomber layered over a hoodie. Simmed in Marvelous, then retopo'd into a clean real-time mesh.

Cloth Simulation Retopology Normal Baking PBR Texturing
// TECHNICAL DATA
  • Tri count17,607
  • ToolsMD · Blender · ZBrush · SP
Hero render Topology wireframe Base colour map
// 03 — Footwear Design

Chunky Runner

Sole Construction · Multi-Material Upper
Multi-material construction
Sole + upper breakdown
Side profile Sole detail

A sneaker built part by part: the midsole, outsole, upper, laces, and eyelets are all separate pieces. This one's a high-detail render at ~70k tris, not a game asset.

Hard Surface Multi-Material Footwear PBR
// 04 — Colorways

Low-Top Colorways

Personal Work · Technical Exercise
4 colorways
Single base model

One low-top base in four colorways. Same mesh every time, just different materials and textures.

Material Variants Colorway Efficiency
Colorway 1 Colorway 2 — red Colorway 3 — black Colorway 4 — blue
// Available for work

Let's build
something.

Open to freelance, full-time, or one-off collabs. Clothing and footwear is my strong suit, but I can handle the whole real-time pipeline.