Clothing for real-time. I start in cloth sim, sculpt the details, then retopo it down to a game-ready mesh.
Footwear built one piece at a time, from the sole up to the upper, plus a few colorway variants.
Jacket and jeans, modelled as one streetwear set. Started in Marvelous and finished as a game-ready asset.
A bomber layered over a hoodie. Simmed in Marvelous, then retopo'd into a clean real-time mesh.
A sneaker built part by part: the midsole, outsole, upper, laces, and eyelets are all separate pieces. This one's a high-detail render at ~70k tris, not a game asset.
One low-top base in four colorways. Same mesh every time, just different materials and textures.
Open to freelance, full-time, or one-off collabs. Clothing and footwear is my strong suit, but I can handle the whole real-time pipeline.